Transient climate simulation

A transient climate simulation is a mode of running a global climate model (GCM) in which a period of time (typically 1850–2100) is simulated with continuously-varying concentrations of greenhouse gases so that the climate of the model represents a realistic mode of possible change in the real world.

This may be contrasted with an equilibrium climate simulation in which greenhouse gas concentrations are suddenly changed (typically from pre-industrial values to twice pre-industrial values) and the model allowed to come into equilibrium with the new forcing.

Early GCMs used “swamp” or “slab” ocean models for reasons of computational simplicity packing belt. Such models cannot simulate the heat take up that occurs in the real ocean and were thus unable to run transient simulations: instead, the response to equilibrium change was investigated. There are problems with this approach, which were well appreciated at the time: the deep ocean has a very long time constant and in some areas (most notably the southern ocean) the transient and equilibrium responses are very different how to tenderize meat without a mallet.

In an equilibrium simulation, time is merely a label and a given year or decade does not represent the simulation of a calendar year or decade.

If the simulation is partly of the past sports direct goalie gloves, observed CO2 levels may be used (and perhaps solar variation, and volcanic forcing) football uniform numbers.

The transient simulation is intended to be a physically plausible path for the climate system to follow.

Although (given natural variability) even a perfect model would not simulate the year-to-year variations seen in the real world, in an ideal model the variation from decade to decade would track that of the real world.

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